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Relationships are a secondary mechanic in Griftlands that has varying effects on negotiations and battle. Depending on the relationship with an NPC, some quests may go from being a shakedown to being an all out brawl, or may make an otherwise challenging intimidation attempt trivial. Some Mutators can be applied to a run that drastically change how relationships work. Ex. Random relationship upon meeting a character.

Relationship Stages[]

Relationships with NPC's come in 5 stages. By default, most NPC's will be Neutral towards the player.

  • Hated — occurs randomly when murdering characters in battles that are not isolated, or from certain quest results (betraying/capturing a character). NPC's that hate the player give a class-specific Bane, heckle in nearby negotiations, join battles against the player if present, and always target the player in battle. NPC's that hate the player have +20 core Resolve in negotiations. Kashio hates Sal by default.
  • Disliked — characters who are attacked, intimidated, or are the victim of a shakedown will dislike the player and heckle in nearby negotiations. NPC's that dislike the player have +10 core Resolve.
  • Neutral/Not Met — no effect on the player.
  • Liked — characters helped by doing work for them or are bought drinks at a bar will like the player, and will provide support in nearby negotiations. NPC's that like the player have -10 core Resolve (minimum 1).
  • Loved— characters who like the player, if gifted shills, done specific favors for, or are affected by Charming, will love the player and provide a class specific Boon, as well as assist in combat or negotiation. NPC's that love the player have -20 core Resolve (minimum 1). Fssh loves Sal by default.

Banes and Boons[]

Being Hated or Loved provides a Bane or Boon to the player that provides a bonus depending on the character class. Each character in the game belongs to a faction and has a profession that determines what Bane or Boon they provide.

List of Boons[]

Boon Effect Source Notes

Bolstered Health
+2 Max Health Generic Boon (High Combat Strength) Gaining this boon will also gain 2 Health, while losing this boon does not cause the Health to change.

Bolstered Resolve
+2 Max Resolve Generic Boon (High Renown) Gaining this boon will also gain 2 Resolve, while losing this boon does not cause the Resolve to change.

Authorization
Once per day, an Admiralty member will assist in combat or negotiation. Admiralty Clerk This allows the player to bribe an Admiralty for free, making them help you negotiate or fight.

Piece of the Pie
At the start of each day, receive 75 Shills. Admiralty Goon

Sparring
Gain 1 Defense on all cards that apply Defense. Admiralty Guard,

Admiralty Patrol Leader

Brawl mode: Cost 200 to gift (change from Liked to Loved)

Commander
All allies gain +5 max HP in combat. Admiralty Patrol Leader,

Admiralty Guard

Brawl mode: Cost 150 to gift (change from Liked to Loved)

Informant
At the start of every negotiation, incept 5 Planted Evidence for your opponent Admiralty Investigator

Doze Bug
Gain +5 max HP each night after sleeping. Bilebroker Chemist

Inoculated
Whenever you draw a Parasite card, restore 2 Health or Resolve. Bogger Cultivator Whether health or resolve is restored depends on whether it's a negotiation or a battle.

Bogger Pauldrons
At the end of your turn, gain 1-3 Defense. Bogger Clobber

Voice of the People
Start all negotiations with the Argument Voice of the People. Civilian Laborer Voice of the People has 4 Resolve and deals 2n damage each turn, where n is equal to the stacks on this argument.

Heavy Lifting
Start each fight with 4 Defend and 2 Temporary Power. Civilian Heavy Laborer

Authority
Adds a random authority card to your draw pile at the start of every negotiation. Civilian Foreman
Celebrity At the start of each negotiation, gain 3 Renown and 2 Influence. Civilian Socialite

Haggle Badge
You can negotiate for better quest rewards. Civilian Wealthy Merchant Only applies to side Quests. (Meaning useless in Brawl mode)

You can talk to the giver and negotiate for a better reward.

See Haggling.


Mixology
Restore 4 additional Resolve when drinking. Civilian Bartender

Top Shelf
Restore an additional 6 resolve when drinking. Hebbel

Bio-Feedback
Status cards cost 1 less. Cult of Hesh Priest

Grace of Hesh
Restore 3 Health whenever you win a negotiation. Cult of Hesh Zealot

Bell of Hesh
Draw an additional card at the start of each negotiation. Cult of Hesh Luminari
Throng The first argument you create each negotiation has 2 bonus resolve. Cult of Hesh Luminitiate

Bargaining
All shop purchases cost 20 Shills less. Jakes Dockhand

Jakes Dodgy Scavenger

Applies after multipliers.

Cannot drop prices below 1.


First Aid
Whenever you remove a Debuff, Heal 5 Health. Jakes Smuggler

Quality Materials
Whenever you use an item, also gain 2 Defend Jakes Lifter
Envoy Pendant The first Diplomacy card you play each negotiation costs 1 less action. Rentorians Foreman

Morale Boost
At the end of their turn, surrendered allies gain 10% of their max health. Rise Rebel

Propaganda Machine
Start every negotiation with 1 Influence Rise Pamphleteer

War Machine
Once per day, you can request an RPG from a member of the Rise. Rise Radical You can request multiple RPGs from the same person if you have multiple of this boon.

You can only request an RPG from someone who is neutral or higher to you.


Torpor Fiend
Sleeping grants full Experience on a random card. Spark Baron Taskmaster Can be a negotiation card or a battle card.

Can be a Hatch card(likely will get fixed).


Spark Visor
Mark 1 random enemy at the start of your turn. Attacking that enemy grants 3 Defend. Spark Baron Professional
Weapons Supplier
Receive a random item card every morning. Spark Barons Security Guard Brawl mode: Give 100 shills to change from Liked to Loved

Surprise Attack
Gain 1 action point at the start of combat. Spree Thief

King Hit
Your first attack in combat deals +4 damage. Spree Thug

Regimented
All bandit allies have +10 max HP in combat. Spree Raider

Savagery
+1 Bleed to all cards that apply Bleed. Spree Captain
Cozy Gain 2 maximum resolve and 2 maximum health. Fssh
Hard Knocks After playing 10 cards, your next attack deals 8 bonus damage. Brut

System Shock
If you didn't attack last turn, gain 2 Temporary Power. Sparky

Drone Mastery
Allied mechs have 10 additional max Health. Jeol

Sharpened Blades
All your attacks apply 2 Bleed on your first turn of battle. Zyn

Steady Hands
Every 3rd turn in battle, draw 3 additional cards. Hanbi

Admiralty Medals
All friendly arguments gain 1 Composure at the start of your turn Oolo

Chieftain
All allied Spree gain +2 Power at the start of combat. Nadan

Rentorian Battle Armor
Gain 3 Power at the start of each battle. Lose 3 Power the first time you take any damage. Threekwa

Heshian Armature
Whenever you gain Fully Charged, gain 2 Overcharge. Gorgula

On The List
All friendly arguments come into play with 1 additional resolve. Arint

Gear Head
Heal 1 health at the start of your turn if you took no damage last turn. Flekfis

Scheme
At the start of each negotiation, gain either 3 Influence or Dominance. Chosen randomly. Fellemo
Excavator The first item card you play in battle is played twice Kalandra
Fan Mail At the start of each day, receive 100 shills. Theroux

People Person
Gain +2 Influence and Dominance at the start of every negotiation. Sal

Grumpy Scowl
At the start of each negotiation, gain 2 Heated. Rook

Talisman
Whenever you draw a Parasite card, draw a card. Grimdellia

Weapons Expert
The first attack card you play each fight costs 0. Frizz

List of Banes[]

Bane Effect Source Notes

Shakey
-2 max resolve. Generic Bane Also reduces resolve when gained. Increase resolve when removed.

Red Tape
Admiralty will not assist in combat or negotiations. Admiralty Clerk This only prevents the player from bribing Admiralty. Admiralty can still assist through other means

Hunted
Enemy Admiralty gain 1 Power at the start of combat. Admiralty Goon

Bully
Lose 1 Defense on all cards that apply Defense. Admiralty Guard,

Admiralty Patrol Leader (Experimental)


Spiked Drink
Add 1 Ulcer card whenever you drink. Bilebroker Chemist

Bog Sensitive
Whenever you draw a Parasite card, take 2 damage. Bogger Cultivator

Concussed
If you draw more than 4 cards on your turn, your core argument take 3 damage. Bogger Clobber

Elitist
Civilians you first meet will dislike you. Civilian Laborer Only applies to civilians that you directly talks to that you haven't met before.

Blacklisted
At the start of each negotiation, discard one random card. Civilian Foreman
Ostracized At the start of each negotiation, you gain 2 Vulnerability. Civilian Socialite

Bad Credit
All shop purchases cost 20 Shills more. Civilian Wealthy Merchant

Tainted Supply
Drinking adds an additional drunk card. Civilian Bartender When drinking, get two copies of Tipsy and Slurred Speech.

Bad Faith
At the start of each fight, add a Gnarled Effigy to your draw pile. Cult of Hesh Priest This could actually be beneficial to Smith, since he can still moxie from the damage caused by Gnarled Effigy.

Heshian Obscenity
Your maximum hand size in negotiations is reduced by 2. Cult of Hesh Zealot The default maximum hand size is 10.

Curse of Hesh
Lose 1 action and draw a card on your first turn of battle. Cult of Hesh Luminari Apparently, not all banes are strictly bad.

Thin Skin
The first time you take damage in a fight, gain 2 wound. Jakes Dockhand

Fragile Health
Take 2 damage any time a debuff is applied to you. Jakes Smuggler

Back of the Line
All items lose 1 use when added to your deck. (minimum of 1 use) Jakes Lifter

Civil Unrest
All Allies start combat with a higher amount of Panic. Rise Rebel

Slander
Lose 2 max Resolve whenever you murder a member of the Rise. Rise Pamphleteer You can murder the source of the bane without being affected by it.

This effect applies even if you murder someone in an isolated fight.

This effect doesn't apply if they "die from an accident".


Depleted
At the start of each battle, discard one random card. Rise Radical

Sketchy Equipment
Take 1 damage whenever you play an item card in a battle. Spark Baron Security Guard

Crisis
All allies lose morale at the start of your turn Spark Baron Taskmaster

Faulty Armor
Start each battle with 2 Exposed. Spark Baron Professional

Outwitted
Pins 1 card at the start of combat Spree Thief

Marked
Enemy Spree join fights with less Panic. Spree Thug

Brutality
Status cards cost 1 more. Spree Raider

Terrorized
2 random Spree will dislike you. Spree Captain The Sprees affected by this bane will still dislike you even if this bane is gone.
Shellshock At the end of every turn, lose 2 Defense. Brut
Rattled Enemy attacks against you deal 1 bonus damage if you have Impair. Fralx

Short Circuit
Take 2 damage whenever you gain Power. Sparky

Drone Supplier
Combat Drone cards cost 1 additional action. Jeol

Hemophiliac
Bleed cards deal 2 bonus damage to you. Zyn

Fumbling Fingers
Every 3rd turn in battle, discard a random card from your hand. Hanbi

Wrong Papers
At the start of every negotiation, gain 2 Flustered. Oolo

Kill List
All enemy Spree gain +2 Power at the start of combat. Nadan

Informed Enemies
Take 2 damage every time you play a card on the first turn of battle. Threekwa

Gremlins
At the end of your first turn each battle, take 2 damage per charge. Gorgula

Faulty Connections
All friendly arguments come into play with 1 less resolve. Arint

Wrenched
The first card played every battle costs 1 additional action to play. Flekfis

Scandal
At the beginning of every negotiation, lose 1 maximum resolve permanently. Fellemo

Buried
At the start of each battle, gain 2 Impair. Kalandra

Wrong Side
At the start of each negotiation, gain 1 Doubt. Sal

Contagious
Gain a random Parasite card. Rook Actually only adds Twig to the player deck.

The parasite stays even if this bane is removed.


Bogling
Whenever you draw a Parasite in negotiation or battle, discard a random card. Grimdellia

Treachery
You can no longer gain any Defend on your first turn of battle. Frizz

Shop Discounts[]

In addition to the potential shop price Bane/Boon, relationship status affects base prices on purchases and services.

  • Hated: +100% prices on all goods and services.
  • Disliked: +50% prices on all goods and services.
  • Neutral: No changes.
  • Liked: -25% prices on all goods and services.
  • Loved: -50% prices on all goods and services.

Not all transactions are affected by the cost. Notably, gifting to friends is not affected by the cost change for obvious reasons.

Quest Rewards[]

It is possible to get quests from someone who is not neutral to you. In this case, the money reward from the quest will scale depending on your relationship with the giver.

  • Hated: -75% reward from quests.
  • Disliked: -50% reward from quests.
  • Neutral: No changes.
  • Liked: +25% reward from quests.
  • Loved: +50% reward from quests.

Relationship between Factions[]

Factions can have relationships with each other. Relationships between factions will affect some quests, and will affect what people will show up at a shop.

Faction Relationships:

Admiralty Spree Bilebrokers Boggers Cult of Hesh Deltreans Civilians Grifters Jakes Rentorians Rise Spark Barons
Admiralty Loved Hated Neutral Neutral Disliked Loved Liked Neutral Liked Neutral Neutral Disliked
Spree Hated Loved Disliked Neutral Hated Neutral Hated Neutral Neutral Neutral Neutral Hated
Bilebrokers Neutral Disliked Loved Neutral Neutral Neutral Neutral Neutral Liked Neutral Neutral Neutral
Boggers Neutral Neutral Neutral Loved Neutral Neutral Disliked Neutral Neutral Neutral Disliked Disliked
Cult of Hesh Disliked Hated Neutral Neutral Loved Liked Liked Neutral Neutral Neutral Neutral Disliked
Deltreans Loved Neutral Neutral Neutral Liked Loved Neutral Neutral Neutral Neutral Neutral Neutral
Civilian Liked Hated Neutral Disliked Liked Neutral Loved Neutral Neutral Neutral Neutral Liked
Grifters Grifters Neutral Neutral Neutral Neutral Neutral Neutral Loved Neutral Neutral Neutral Neutral
Jakes Liked Neutral Liked Neutral Neutral Neutral Neutral Neutral Loved Neutral Neutral Neutral
Rentorians Neutral Neutral Neutral Neutral Neutral Neutral Neutral Neutral Neutral Loved Neutral Neutral
Rise Neutral Neutral Neutral Disliked Neutral Neutral Neutral Neutral Neutral Neutral Loved Hated
Spark Barons Disliked Hated Neutral Disliked Disliked Neutral Liked Neutral Neutral Neutral Hated Loved
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