Graft
|
Rarity
|
Installed Effect
|
Upgrade
|
Upgraded Effect
|
 Armor Plating
|
Common
|
Whenever you gain Charge, gain 2 Defense.
|
 Stone Armor Plating
|
Whenever you gain Charge, gain 3 Defense.
|
 Auto Tracker
|
Common
|
At the start of each turn, apply 2 Mark to a random enemy.
|
 Boosted Auto Tracker
|
At the start of each turn, apply 3 Mark to a random enemy.
|
 Buckshot
|
Common
|
Apply 1 Wound to a random enemy at the beginning of your turn.
|
 Boosted Buckshot
|
Apply 2 Wound to a random enemy at the beginning of your turn.
|
 Buster
|
Common
|
Whenever you break Defense with an attack, apply 2 Bleed and gain 4 Defense.
|
 Savage Buster
|
Whenever you break Defense with an attack, apply 2 Bleed and gain 4 Defense.
|
 Company Band
|
Common
|
Pets have +10 health in battle.
Note: Also fully heals all pets at time of install
|
 Boosted Company Band
|
Pets have +15 health in battle.
|
 Dark Cowl
|
Common
|
Start combat with 3 Combo.
|
 Rival's Dark Cowl
|
Start combat with 5 Combo.
|
 First Blood
|
Common
|
Your first attack each combat deals an extra 4 Bleed.
|
 Boosted First Blood
|
Your first attack each combat deals an extra 6 Bleed.
|
 Nailed Glove
|
Common
|
When receiving damage, you only lose up to 4 Combo.
|
 Boosted Nailed Glove
|
When receiving damage, you only lose up to 2 Combo.
|
 Predictive Brawling
|
Common
|
Gain 1 Combo at the beginning of your turn.
|
 Rival's Predictive Brawling
|
Gain 2 Combo at the beginning of your turn.
|
 Recycler
|
Common
|
The first time you Expend a card each turn, draw a card.
|
 Visionary Recycler
|
The first time you Expend a card each turn, draw 2 cards.
|
 Red Bandana
|
Common
|
Your allies receive 2 Power at the start of battle.
|
 Boosted Red Bandana
|
Your allies receive 3 Power at the start of battle.
|
Rugged Wiring
|
Common
|
Gain 2 Power at the start of each battle. Lose 2 Power the first time you take enemy damage.
|
Boosted Rugged Wiring
|
Gain 4 Power at the start of each battle. Lose 4 Power the first time you take enemy damage.
|
 Snap Talon
|
Common
|
Your attacks deal 2 bonus damage to targets with Bleed.
|
 Boosted Snap Talon
|
Your attacks deal 3 bonus damage to targets with Bleed.
|
Twinshot
|
Common
|
At the start of each battle, gain 2 Charge.
|
Boosted Twinshot
|
At the start of each battle, gain 3 Charge.
|
 Boosted Arterial Scanner
|
Uncommon
|
Bleed decays 33% at the end of the turn instead of 50%.
|
 Arterial Scanner
|
Bleed decays 20% at the end of the turn instead of 50%.
|
 Body Piercing
|
Uncommon
|
At the end of every turn, gain 1 Counter for every 3 Defense you have.
|
 Thorny Body Piercing
|
At the end of every turn, gain 2 Counter for every 3 Defense you have.
|
 Bottom Edge
|
Uncommon
|
All attacks gain +1 to minimum damage, up to their maximum damage.
|
 Boosted Bottom Edge
|
All attacks gain +2 to minimum damage, up to their maximum damage.
|
 Predictive Brawling
|
Uncommon
|
Gain 1 Combo at the beginning of your turn.
|
 Rival's Predictive Brawling
|
Gain 2 Combo at the beginning of your turn.
|
 Serrated Edge
|
Uncommon
|
Wound is twice as effective.
|
 Boosted Serrated Edge
|
Wound is twice as effective and Cripple reduces damage by 50%.
|
 Shell
|
Uncommon
|
If you are outnumbered, gain 4 Defense and 3 Counter at the end of your turn.
|
 Thorny Shell
|
If you are outnumbered, gain 6 Defense and 4 Counter at the end of your turn.
|
 Skeletal Suspension
|
Uncommon
|
At the end of your turn, gain Defense equal to 50% of your Combo.
|
 Stone Skeletal Suspension
|
At the end of your turn, gain Defense equal to 75% of your Combo.
|
 Wounding Barbs
|
Uncommon
|
Your first attack each battle applies 3 Wound.
|
 Deep Wounding Barbs
|
Your first attack each battle applies 4 Wound.
|
 Bloody Mess
|
Rare
|
At the start of each turn, apply 1 Bleed to all enemies.
|
 Savage Bloody Mess
|
At the start of each turn, apply 2 Bleed to all enemies.
|
 Cloister
|
Rare
|
Deal 2 bonus damage while you have any Defence.
|
 Boosted Cloister
|
Deal 3 bonus damage while you have any Defence.
|
 Clot Hammer
|
Rare
|
Attacking targets affected by Bleed grants 2 Defence.
|
 Stone Clot Hammer
|
Attacking targets affected by Bleed grants 3 Defence.
|
 Counter Band
|
Rare
|
Whenever you prevent all damage from an attack, gain 2 Combo.
|
 Rival's Counter Band
|
Whenever you prevent all damage from an attack, gain 3 Combo.
|
Scan Code
|
Rare
|
At the start of each battle, apply 3 Scanned to a random enemy.
|
|
|
 Booster Clamp
|
Boss
|
Gain 1 action at the start of your turn. Enemies no longer surrender.
|
 Visionary Booster Clamp
|
Gain 1 action and draw 2 cards at the start of your turn. Enemies no longer surrender.
|
 Calamity Jar
|
Boss
|
Gain 1 action at the start of your turn. You can no longer own a pet.
|
 Visionary Calamity Jar
|
Gain 1 action and draw a card at the start of your turn. You can no longer own a pet.
|
 Dangerous Bulb
|
Boss
|
Gain 1 action at the start of your turn. Take 3 damage at the end of every turn.
|
 Visionary Dangerous Bulb
|
Gain 1 action and draw a card at the start of your turn. Take 3 damage at the end of every turn.
|
 Quick Charger
|
Boss
|
At the start of your turn, reduce the cost of a random card in your hand by 1 until played.
|
 Boosted Quick Charger
|
At the start of your turn, reduce the cost of a random card in your hand by 2 until played.
|
 Quick Strap
|
Boss
|
Gain 1 action at the start of your turn. Battle card upgrades now have 1 option fewer.
|
 Visionary Quick Strap
|
Gain 1 action and draw a card at the start of your turn. Battle card upgrades now have 1 option fewer.
|
 Ether Hook
|
Unique
|
At the start of each battle, Improvise+ a random Ability card, it costs 0 until played.
|
Unupgradable
|
 Fused Collider
|
Unique
|
All cards have a random cost between 0 and 2 and change cost when played or at the end of your turn.
|
Unupgradable
|
 Maelstrom Spine
|
Unique
|
Whenever you shuffle your deck, deal 4 damage to all enemies.
|
Unupgradable
|
 Merged Glass
|
Unique
|
Defense is halved instead of removed at the start of your turn.
|
Unupgradable
|
 Tomb Relic
|
Unique
|
At the start of each turn, gain 1 action for every 6 cards in your discard.
|
Unupgradable
|
 Torrid Clone
|
Unique
|
The first card you play each turn is played twice.
|
Unupgradable
|
 Void Chain
|
Unique
|
At the start of each battle, a random creature joins your team for the duration of the battle.
|
Unupgradable
|
 Wraith Needle
|
Unique
|
Whenever you Expend a card, Improvise a random card.
|
Unupgradable
|