Injured Person/Transcript

This is a transcript for the event Injured Person.

Initial State
* {injured person} comes stumbling towards you, clutching {his/her} gut like it might fall out. injured person: Please! Help me! player: Hold on. What's happening? injured person: (If Admiralty)An admiralty patrol just attacked me! But I ain't done nothing wrong! (If Spree)Spree! They're tryin' to kill me! Please, there ain't no one else who can help!

Hide {injured person} until the danger passes
player: Alright. Hide in the treeline and I'll keep them busy. injured person: Th-thank you! * {injured person} hobbles {his/her} way to the tree line and gets out of sight just in time.

Agree to protect {injured person}
player: (If Admiralty)Sounds like the Admiralty, all right. Get behind me. (If Spree)They're dogged like that. All right, get behind me. injured person: Th-thank you! * {injured person} wipes blood from their mouth and huddles in your shadow.

Leave {injured person} to his/her fate
player: (If Admiralty)Admiralty? No offense, but I'd rather not get involved. (If Spree)Spree? Uh, I'd prefer to stay out of trouble. injured person: N-no! Please! You have to help me! player: Sorry, it's not my place. * With a panicked yelp, {injured person} makes for the treeline. Likely the only help {he/she}'ll get there will be from hungry yotes.

Intro
* Sure enough, the Admiralty patrol comes hot on {injured person}'s tail, breathless from the chase. attacker: Hey, you! We're looking for a wanted criminal. You seen 'em?

Give up {injured person}
player: Actually, you know what? I have. {injured_person} is all yours. injured_person: You said you'd help me! player: I did. But that's before I knew you were a wanted criminal, so it doesn't count. attacker: Thank you for your help, citizen! This one's been a thorn in our sides too long.

Trick {attacker} into looking elsewhere
player: Now that you mention it, I did see someone walk off towards the creek over there. attacker: Hm, that's rough wood in that direction. Are you sure?

Fail negotiation
player: Yep, {injured person} was definitely headed in that direction. attacker: I didn't say {his/her} name. player: Oh. Uh... oops? attacker: So it's an accomplice, is it? You're under arrest!

Succeed negotiation
player: Yeah, {he/she} looked real roughed up. I think {he/she} might've been concussed? attacker: Good—we'll catch {him/her} quick. Thanks for your help, grifter! !exit player: No problem, Officer Brine-for-Brains. * {injured person} emerges from the treeline, trembling like a beaten dog. injured person: Thank you—truly. Hesh must like me something fierce to put a hunter in my path. player: Hesh doesn't like you much if it lets you bleed out. Let's get you some help, huh? * You help {injured person} to walk as gingerly as you can, but leave a string of profanities in their wake.

Defend {injured person} after fail negotiation
player: Yeah, that's right. An accomplice. So come and get me, switch scum!

Give up {injured person} after fail negotiation
player: Hey now, I'm no accomplice⁠—I have nothing to do with this. {He/She} is hiding right over there. attacker: That's more like it. Get out of here before you get yourself hurt.

Intimidate {attacker}
player: I'm a hunter, and I've just been contracted by {injured person} here to keep them alive. Even if it means killing you to guarantee it.

Fail intimidation
player: So what's it gonna be, punk? Do you feel lucky? attacker: I do, actually. After all, I've got two suckers here instead of one.

Succeed intimidation
player: So how do you wanna end this? Alive, or dead? attacker: ...    Yeah? All {he/she} has is pocket lint anyway. Enjoy your contract, hunter. * {attacker} leaves in a hurry, with a few cautionary glances over {his/her} shoulder. injured person: Thank you—truly. Hesh must like me something fierce to put a hunter in my path on today of all days. player: He doesn't like you much if he lets you bleed out. Let's get you some help, huh? * You help {injured person} to walk as gingerly as you can, but leave a string of profanities in their wake.

Attack {attacker}
player: You're gonna pay for what you did!

Win fight
(If no one survives)* With the patrol dead, you motion for {injured person} to come with you and head off to seek help. (If anyone survives)* The last of the patrol scatter and you head off with {injured_person} to find help.

Intro
* The Spree are punctual, especially when there's a trail of blood to follow. attacker: Hey! You lookin' for trouble?

Give up {injured person}
player: You know what? I'm really not. I'm a hunter. So how about I leave you to your business, and you leave me to mine? injured person: W-what?! N-no! You said you would help me! attacker: We don't want no trouble with a hunter. Sod off, and we'll take care of the rest. player: Ruder than I'd like, but fair. * You continue down the path, ignoring the screams you leave behind you.

Trick {attacker} into looking elsewhere
player: Not me, friend. I'm just minding my own business. But now that you mention it, I did see a weeping wretch head off in the other direction. Easy pickings for you, I imagine. attacker: Is that so?

Fail negotiation
player: Sure. They were limping and everything. Go that way, and you can't miss 'em. attacker: Funny, 'cause we just came from that direction, and I didn't see no wretch. You're up to something!

Succeed negotiation
attacker: I was actually just thinking I should circle back and check again. Thanks for your help! player: No problem, scum. attacker: * {injured person} comes out of hiding once {attacker} has left. injured person: Thank you so much! You saved my life there. player: Let's get you somewhere safe.

Defend {injured person} after fail negotiation
player: You're not getting {him/her} without going through me! agent: Ha! Sounds like a plan!

Give up {injured person} after fail negotiation
player: Okay, okay, I'm sorry. They're hiding right over there! agent: That's more like it. Get out of here before you get hurt.

Intimidate {attacker}
player: I'm a hunter, and I've just been contracted by {injured person} here to keep them alive. Even if it means killing you to guarantee it.

Fail intimidation
player: So what's it gonna be, punk? Do you feel lucky? attacker: I do, actually. After all, I've got two suckers here instead of one.

Succeed intimidation
player: So how do you wanna end this? Alive, or dead? attacker: ...    Yeah? All {he/she} has is pocket lint anyway. Enjoy your contract, hunter. * {attacker} leaves in a hurry, with a few cautionary glances over {his/her} shoulder. injured person: Thank you—truly. Hesh must like me something fierce to put a hunter in my path on today of all days. player: He doesn't like you much if he lets you bleed out. Let's get you some help, huh? * You help {injured person} to walk as gingerly as you can, but leave a string of profanities in their wake.

Attack {attacker}
player: Look, we both know this ends in blood. So let's just get it over with.

Win fight
(If no one survives)* With the Spree dead, {injured person} emerges shakily from the sidelines. (If anyone survives)* The last of the group scatters, bleating a bit like flogged cattle. injured person: Thank you—truly. Hesh must like me something fierce to put a hunter in my path on today of all days. player: He doesn't like you much if he lets you bleed out. Let's get you some help, huh? * You help {injured person} to walk as gingerly as you can, but leave a string of profanities in their wake.

Arrive At Better Living Chemist
* You help {injured person} through the door. player: There. You should be okay here. injured person: Thank you so much. I won't forget this. * {injured person} stumbles off to tend to {his/her} wounds.

Injured Person Dies
injured person: I'm not... going to make it... * {injured person} dies.