Relationships

Relationships are a secondary mechanic in Griftlands that has varying effects on negotiations and battle. Depending on the relationship with an NPC, some quests may go from being a shakedown to being an all out brawl, or may make an otherwise challenging intimidation attempt trivial. Some Mutators can be applied to a run that drastically change how relationships work. Ex. Random relationship upon meeting a character.

Relationship Stages
Relationships with NPC's come in 5 stages. By default, most NPC's will be Neutral towards the player.


 * Hated — occurs randomly when murdering characters that are not isolated, or from some quest results (betraying/capturing some characters). NPC's that hate the player give a class-specific Bane, heckles in nearby negotiation, join battles against the player if present, and always target the player in battle. Kashio hates Sal by default, though no accompanying Bane is applied. +20 core Resolve.
 * Disliked — characters who are attacked, intimidated, or are the victim of a shakedown will dislike the player and heckle in nearby negotiations. +10 core Resolve.
 * Neutral/Not Met — no effect on the player.
 * Liked — characters helped by doing work for them or who are bought drinks at a bar will like the player, and will provide support in nearby negotiation. -10 core Resolve (minimum 1).
 * Loved— characters who like the player, if gifted, will love the player and provide a random class specific Boon to the player, as well as assist in combat/negotiation. -20 core Resolve (minimum 1).

Banes and Boons
Being Hated or Loved provides a Bane or Boon to the player that provides a bonus depending on the character class. Each character in the game belongs to a faction and has a profession that determines what Bane or Boon they provide.

Shop Discounts
Need confirmation on exact effects on prices and if it varies at higher prestige. In addition to the potential shop price Bane/Boon, relationship status affects base prices on purchases and services.

Liked/Disliked — purchases cost +/-25%%. Bribes/Mercenary rates cost +/-50%.

Loved/Hated — purchases cost +/-50%. Bribes/Mercenary rates cost +/-100%.

Relationship between Factions
Factions can have relationships with each other. Relationships between factions will affect some quests, and will affect what people will show up at a shop.