Spree

The Spree are the collective group of bandits found across Havaria. Focused mostly in Murder Bay, their presence is what gives Murder Bay its namesake. No target is too poor for The Spree, and they'd sooner slit your throat then let a few shills pass by their pockets. Their leader, Nadan, has found himself at war with the Admiralty ever since they settled on Havaria.

Negotiation
The Spree are much more hit-and-run in their negotiations compared to other factions. While their Negotiation strategy is not highly sustainable, it's more than likely they'll inflict heavy resolve loss before they're convinced.

Short Fuse: "When the player shuffles their deck, gain 1 Impatience.". This is a strong counter against small deck sizes, due to the constant source of Impatience that they'll gain. However, large and strong decks will more easily deal with this personality argument.

Escalation: When a hostile card is played, this argument gains one stack. each stack heals it by 2 and increases the spree's persuasion by 1. This can very easily turn into an uncontrollable argument due to it absorbing hostile damage while reflecting it back as intent damage. It is paramount to most decks that you deal with this argument in as few hostile cards as possible, or else the spree can deal high amounts of persuasion per hit.

Greedy: " Bounty; When destroyed, lose 10 shills and gain 2 actions.". A trade off of a bounty, the player will lose an indiscriminate amount of shills and in return gains more action points to play. However, due to the loss of shills, it's recommended you don't destroy this bounty unless you need the action points to make key plays.

Trivia

 * The Spree may have originally been called the Fleadhusk Bandits, due to certain file names.
 * The "Short Fuse" personality argument used to be "When an argument is destroyed, increase ALL damage by 1.".
 * There are a total of 23 unique Spree members.